Ocsidian AI Overview
How the AI engine works — from prompt to Unreal Engine output.
Ocsidian AI is the core intelligence behind every generation. It processes natural language prompts and produces Unreal Engine-compatible content: levels, blueprints, materials, meshes, and more.
How it works
The AI engine operates in three stages:
- Understanding — The prompt is parsed into a structured scene graph describing entities, relationships, spatial layout, and style
- Generation — Specialized sub-models produce geometry, materials, lighting, blueprints, and audio based on the scene graph
- Assembly — The generated components are assembled into a valid Unreal Engine level and compiled for live preview
Tools
The AI has access to a set of tools it uses during generation:
- Scene Composer — Places actors, sets transforms, configures lighting
- Blueprint Writer — Generates Unreal Blueprint graphs from logic descriptions
- Material Designer — Creates PBR materials and shader graphs
- Mesh Generator — Produces static and skeletal meshes
- Terrain Sculptor — Generates landscape heightmaps and foliage layers
- Audio Designer — Places sound cues and ambient audio
Iterative refinement
Ocsidian AI maintains context across prompts within a session. Each follow-up prompt refines the existing scene rather than regenerating from scratch. This means you can build up complexity naturally — start with the environment, add characters, then layer in gameplay logic.
Tip
You can view the AI’s generation plan before it executes by enabling Plan Mode in the prompt bar. This lets you approve or modify the approach before any changes are made.
