Ocsidian

Scene/Script Generation

Generate Godot scenes and scripts from natural language.

Scene/Script Generation lets you describe gameplay logic, character behavior, and interaction systems in plain English. Ocsidian produces native Godot scene and script files that compile and run without modification.

What can you generate?

  • Character controllers (first-person, third-person, top-down)
  • AI behavior trees and blackboard setups
  • Interaction systems (doors, switches, pickups, dialogue)
  • Inventory and crafting systems
  • HUD and UI widget GDScript scenes
  • Game mode and game state logic
  • Animation GDScript scenes and state machines

Example

Create a third-person character controller with:
- WASD movement with sprint on Left Shift
- Double-jump with a max height of 400 units
- Dash ability on E with a 3-second cooldown
- Health component starting at 100, with damage and heal events

scene/script output

Generated scenes and scripts follow Godot best practices: proper use of components, event dispatchers, interfaces, and data-driven design. The AI favors composition over inheritance and breaks complex logic into reusable sub-graphs.

Editing generated scenes and scripts

All generated scenes and scripts are fully editable in Godot’s scene/script editor. You can also ask Ocsidian to modify specific nodes, add new functionality, or refactor existing logic using follow-up prompts.