Scene Generation
Create complete Unreal Engine scenes from natural language descriptions.
Scene Generation is Ocsidian’s primary creative tool. Describe an environment, and the AI produces a fully realized Unreal Engine level with geometry, lighting, materials, and atmosphere.
Writing scene prompts
Effective scene prompts include:
- Setting — The type of environment (interior, exterior, urban, natural)
- Time and weather — Time of day, season, atmospheric conditions
- Key landmarks — Important structures or features
- Mood — The emotional tone (eerie, peaceful, chaotic)
- Scale — Approximate size and scope
Example
A neon-lit cyberpunk alley at night. Rain-slicked streets
reflecting holographic advertisements. Steam rising from vents.
Small ramen stall on the left with warm interior lighting.
Narrow, claustrophobic, about 50 meters long.Scene components
A generated scene includes:
- Static mesh actors for structures and props
- Landscape actors for terrain
- Directional, point, and spot lights
- Post-process volumes for atmosphere
- Particle and Niagara systems for VFX
- Sound cues and ambient audio actors
- Navigation meshes for AI pathfinding
Modifying scenes
After initial generation, use follow-up prompts to add, remove, or change elements. The AI understands spatial references like “near the fountain”, “on the second floor”, or “behind the player spawn”.
Note
Generated scenes are standard Unreal Engine levels. You can open them directly in UE5’s editor for manual tweaking alongside AI-driven changes.
